I will
continue to post my completed
projects to this page when they are
completed. I will describe them for
the purpose of references.
PC
build for Mr C. Thompson (2009)

This
was my first computer I have built
myself. I was building my own at the
time but due to a faulty part was
waiting on a delivery of the last
part and managed to complete this
computer before finishing my own
computer. Featuring an Intel Core 2
Duo E8400, 4GB RAM, 400W PSU and
Radeon 4670 this computer was neatly
assembled for Mr Thompson. As part
of my service for building the
system I had agreed to help maintain
it for 3 years afterwards.
My
PC (2009 - 2011) - The Platypus
As mentioned above, my own PC
came slightly after my first build.
My PC had a Core 2 Quad Q9550, 4GB
RAM, 850W PSU and a Radeon 5670. It
was primarily used as a data center,
featuring three 1TB drives and two
2TB drives and a 120GB solid state
drive. The system lasted just 2
years before I felt it was time to
start a new project. The project was
codenamed The Platypus. After a long
two years with the system, with many
upgrades from the original
specification, it was time for an
upgrade, as I had read how good the
Core i7 was for video editing due to
it's new QuickSync 2.0.
My PC (2011 onwards) -
The Zebra

The
Zebra was a necessary upgrade on my
previous PC and was designed
specifically for its advantageous
video editing capabilities. The
Zebra features a Core i7 2600K, 8GB
RAM, 850W PSU and a Radeon 7950. The
purpose of this computer was also as
my first purpose-built gaming
computer. The Zebra is still in
action and acts as a server for the
many computers I currently own and
want to share data with.
BudgieBase (2008)
BirdBase was an application
developed for Dave from Blackpool.
Dave was a man who bred budgies and
wanted a manageable solution for
maintaining information about these
budgies. That's where BudgieBase
came in handy for this purpose. It
was my first bespoke application. It
gave options for choosing colours
and other features which could be
easily changed at any time to give
more flexibility. The application
also had a user interface for
inserting information as well as a
backend table for storing the
database.
BookBase (2010)
Built for my father, BookBase was a
database application built on
BudgieBase. It was designed more for
books, of course. The application
stored the ISBN, author, title, a
photograph, a field for who is
borrowing the book and a barcode.
The book would be stored in the
database and if anyone were to
borrow the book, you could quickly
scan it and the database will
register it as being borrowed. The
next step was simply to specify who
was borrowing it. BookBase and
BudgieBase evolved into Record
Checker.
Chain Chomp in Second Life
(2009)
Whilst I was
at a summer school course in 2009 as
part of my university work, I was
working on Second Life. I had to
make a model using the limited
resources of Second Life. Thus, my
team of three decided to make a
Chain Chomp model whose mouth would
open and close and his eyes would
follow avatars as they get closer.
Our team won and we received the Merit
Award.
Flygon in Second Life (2012)
My work in
Second Life in 2012 consisted of
working on a Pokemon. My idea
originally was to make my own
Pokemon and then make it do it's own
thing, however, a friend of mine in
the class suggested that we both
make Pokemon and make them battle. I
worked on about 200 lines of code
that works on weaknesses and
super-effectives from Pokemon as
well as a communication method
whilst we both designed them. You
can download the source code for the
type effectiveness from
this link.

As part of
the same project, I took the options
a bit further. I created a Pokeball
that stores the Flygon within it,
rezzing him out of the ball. I then
also added another Pokemon
(similarly Dragon typed) to
the Pokeball called Altaria, who is
also pictured. Altaria did the same
as Flygon and has animation as well,
giving the user of the Pokeball a
second choice.
I am proud
of both, or all three of my Second
Life creations and would encourage
the use of Second Life to get a bit
of an idea on 3D modelling and
programming together as one.
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